![]() ![]() ![]() Whatever makes the feel of the game better more realistic and submersible for the player should be the priority. I feel the players should have the ability to decide if they want to use the seamoth or the cyclops. ![]() Seamoth is fun to use enjoyable really adds to the submersion of the game you can easily dodge leviathans with it and its practical 10/10 I would happily go through the whole game with just my seamoth. Prawn suit is clunky and travels worst then the cyclops. Ive said this in many places on the forums. Leviathans unrealistically attack you all over the place and it ruins the submersion of the game. I dont like the cyclops because it blows through power way to fast specially if you dare use anything in it (so why add the things?) Its hard to drive around. and No I havent beaten the game 80000 times like you probably have cause you live in your mothers basement. But see the Prawn Suit Perform a High Jump would be a lot cooler especially with a cool Animation and when shaken up properly at the landing. ![]() Its easy enough get out everywhere with the Grappling and the Jetpack. One of the Most annoing things in the Prawn Suit was how Slow he is. So maybe a Shipdesign between Seamoth and Cyclops would be cool, like a Seamoth that is a bit slower but have some Armor Plates and Fire Resistence. The Look, the Turnspeed, Speed and how it feels to "drive". But whatever i love the Seamoth from all Vehicles most. Seamoth was desinged as close to surface vehicle not for tunnels full of lava and lava spitting hostiles. It's just not really practical for that place, also it can't even recharge there. Another issue is that lave zones have stuff that will either 1 shot seamoth or 2-3 ranged attacks and its gone. there are mods to get depth but remember it is not fire resistant like prawn or cyclops hell its not even brine resistant. Originally posted by HiSaZuL:Seamoth takes damage from everything in last biomes. I dont see a point in bring a seamoth in that zone particilary cause of how fragile the thing is. Sounds to me you dont even have the MK2 yet.Īlso, why use seamoth? You can use prawn, which was intended to be used at such depths too. You would have ion power cells, and you would have thermal charging equipped in the cyclops by then. If you did, you owuldnt be posting like that. I dont think you have even played the game, nor found the thermal plant. I am not sure if I should quote the last part of your message and then say that you are the joke in this one. I am very deeply disappointed with the cyclops you work so hard to get it and then the piece of trash cant even keep energy. the only reason Id be willing to use the cyclops for deeper then 1300-1400 is to be fair. yup I think I'd rather blow my own brains out then use the cyclops. you go to feet, cyclops dead change out power cells. Up to four Scanner Room Upgrade Modules can be applied at once.Originally posted by pstuder12321:TBH I second this movement )though Id only say 1300 or 1400) As the cyclops is NOT convenient to use at all as the power system is beyond pathetic. Upgrade Modules to the Scanner Room are placed in a panel inside the Scanner Room. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades. Upgrade Modules for the Prawn Suit are placed in a panel on its top left. Up to four Upgrade Modules can be applied at once. Upgrade Modules to the Seamoth are placed in a panel on the Seamoth's left side. Six Upgrade Modules can be applied at once. Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above). Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable. Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room, Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station), and Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room. Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room. ![]()
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